Part 44: Mountain Temple II
Apologies for the inconsistent schedule this past bit, work suddenly went a bit crazy. Things are looking like they're slowing down now, so other than today, I should be able to resume the previous Thursday-Sunday releases.Update 44: Mountain Temple II

Welcome back! Last time we fought through a bunch of Sigil members to try and stop Raife from draining the final Relic. We were too slow to stop him and, after draining the Relic, he and Grim Eye summoned a ton of demons to deal with us once and for all.


Well be jumping straight into the fight. This ones another relatively straightforward one, just need to ensure that Kyrie never goes down.

We start back in the same position as the previous fight but without a chance to heal any injuries between battles. I didnt have anyone go down, but Ill still be swapping people around to bring Reiner, Anadine, and Hannah in.



Against us, we have an Archafflictor and an upgraded version called a Pestilord, a few Harvest variants, a few Malcubus variants, and then Grim Eye and Raife themselves.
We havent seen the Archafflictor before, so here is a quick overview. As is probably evident from the similar sprite, theyre similar to Alphonses demon form from way back in the first temple. Theyre kinda slow but are solidly bulky and have pretty high physical attack. Additionally, all of their abilities are about status effects, either inflicting them or getting damage boosts from targeted affected units. Theyre not necessarily too bad on their own, but combined with Malcubi (to inflict more statuses and debuffs) and Harvesters (who can both buff the Archafflictors and do good damage on their own) they can be really nasty.

Raife himself is pretty similar to Kyrie. His Marked class is the exact same as hers. He also has the Cleave, Execute, and Avenger passives, which are all quite powerful, especially if hes one of the last enemies alive. Not immediately evident, but he also is floating, so he can just hang out on top of the lava as he pleases.

Grim Eye is much more magically inclined. He has a unique class which gives him a bunch of dark-themed abilities. Theres Luussa which is a strong AOE dark attack that can inflict berserk, Blood Offering where he resurrects fallen units as a random demon similar to Reanimates zombies, Dark Beam which uses all of his MP and deals damage in a line, and then Dark Barrier which buffs all elemental resistances but Holy by 25. He has Blood Magic as a passive, though theres no designated healer in this fight so its not nearly as devastating as the Lich could be in the Halloween fight. For one more annoying point, Grim Eyes counter is to inflict weaken, which will make it hard to keep my people healthy. He also has the basic Kawa Warrior skills including the beloved Boomerang Bounce. Like Raife, he also floats.
Overall, while the demons are threatening, the real dangers for the fight are Grim Eye and Raife, so Im going to need to be careful around both of them.

Grim Eye opens the fight by buffing his and Raifes elemental resistances with a Dark Barrier.

Anadine buffs herself as well.

And on Kyries turn, she starts talking to Raife (Part of the dialogue triggers on Raifes turn too, but Kyrie didnt do anything to warrant mentioning.)







Raife then uses the groups Heavy Potion to heal Grim Eye back up, in a bit of overkill.

There are a few more general turns of maneuvering and buffing before Bzaro jumps out and puts one of the Malcubi to sleep.

The other one debuffs Kyrie a bit.

Sophia uses Quetzalcoatl to take out about half of the Archafflictors health from a safe distance.

Grim Eye hits Reiner, taking about half of his health off, though thankfully the berserk does not proc.

On Adadines turn, she has somethings to say to Raife as well.


Or not say, as the case may be.

She then pops up to the top of the stairs and takes a chunk out of Grim Eye and the Malcubus.

While the Huntsman floats over to my units and takes about a quarter each off of Kyrie and Hannahs health.

And on Kyries turn we get even more dialogue.




Kyrie takes a moment to nearly kill the Malcubus before responding.





Im just out of range, so Raife just uses his turn to heal Grim Eye again.

The Harrower uses Spearvault to hit Reiner and Kyrie, nearly killing Reiner.

While Hannah hits Grim Eye and pops the Malcubuss mirage charge.

Reiner uses Multishot to kill the Malcubus and hurt the Pesitlord and Raife, at least a little bit.

And I have Sophia heal Kyrie up so I dont lose out of nowhere.

Meanwhile, the AI notices that I have a person on an edge and it has a ranged push attack. RIP Sophia.

Anadine falls just short of killing Raife, but I have her weaken him anyway.

And Kyrie takes out the Pestilord with an Infused Edge combo.

To demonstrate how dangerous he is, Raife kills Anadine

And then uses the extra turn from Cleave to nearly kill Hannah as well.

But she retaliates by taking him out, as well as doing some good damage to the Archafflictor and Grim Eye.

Since most of my guys are getting really low, I decide to have Bzaro sacrifice himself to revive Sophia at full health.

And as if to demonstrate the necessity of healing, the Hunstman kills Hannah and triggers her reraise.

I have Reiner pop behind Grim Eye and snipe him. With that, the 2 biggest threats are down and I just need to be careful not to lose Kyrie as I finish off the rest.

I have Sophia revive Anadine at low health to take advantage of her passives.


And she proceeds to kill both the Harrower and the Archafflictor.

Kyrie takes out the Huntsman.

And then soon afterwards she finishes the fight off by killing the final Malcubus.

Overall, Im pretty happy with the fight. I lost Sophia to a bit of stupidity, but otherwise didnt make too many missteps. Things definitely couldve gone worse, at least.

After the battle, Raife and Grim Eye lie defeated, but not dead, in front of the party.







When suddenly, a familiar sound is heard.

A circle appears on the ground.

And Primus himself teleports in!




And he teleports off. But not too far.










At that, Primus teleports himself, Raife, and the absolutely loving it Grim Eye out of the Temple.
Theres then a brief pause as everyone gathers.


















Kyrie suddenly falls to one knee.






Theres then a quick fadeout back to the world map.


Having made it to all four Relics, Kyrie finally unlocks the final ability for the Marked class and gets the mastery bonus.

We can also see that Illuster has turned red, which is not a great sign of things to come. However, this is where well be leaving things this time. Next time well check out what the heck Primus has done.